Between 2016 and 2020, gaming-related data volume is projected to grow from 126 petabytes (2016) to 568 petabytes in 2020. To put that in context, 1 petabyte is equal to 3.4 years of 24/7 HD video recording.
This ebook covers gaming as a service market experiencing a shift from traditional consoles to cloud-based streaming via data centers. Reaching a wider market than ever, gamers are opting out of upgrading their consoles and opting in to a technology-driven online gaming experience. Cloud providers are able to deploy ready-made resources for game developers, providing security, infrastructure and interconnectivity all under one roof. Equipped with omni-channel capabilities, Gaming as a service is a high-earning spectacle in the tech world and serves as a strong use case for the power cloud-based computing solutions.